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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

May 01, 2008

Quick Guide To Playing DotA Using GG-Client

Quick Guide To Playing DotA Using GG-Client

By writing this quick guide, I am assuming the following:
  • The player has already participated in a multi-player DotA game via LAN.
  • The latest GGClient software (Click Here To Download) has already been properly installed on the player's computer.
  • All the player needs is connecting to the GGClient to play DoTA.
Now here's my quick guide on how to play DoTA using GGClient.

Step 1

After successfully installing the GGClient setup on your computer, run the executable file GGlient.exe (from your Desktop or Program Files folder). A login screen will be displayed.

GGClient Sign-up

Step 2

Register for a GGClient account by clicking on the "Sign Up" area in the screen. This will take you to the GGClient site (will open in a browser).

GGClient Site Register

Click on the "Register" link. After agreeing with the Terms and Conditions, you will go through the account creation process by filling up a form with your desired user name, password, email, etc. Your GGClient account will be active after shortly after a successful confirmation from the site.

Step 3

From where we left off Step 1, enter you user name and password on the GGClient login screen. GGClient will check its version and will update if necessary.

GGClient Update

A successful login will bring you to the GGClient main screen.

Step 4

To play GG-LAN Games, you must configure the GGClient settings.

GGClient Settings

In the case of WarCraft III map DoTA, select War3 TFT RPG from the GG-LAN Games on the Game Settings tab. Fill in the "Game Executable" field with the path to War3.exe inside the installation directory of WarCraft III in your computer.

GGClient Settings - set up game executable war3.exe

After configuring the correct settings, you are now ready to enter a room and join a Warcraft map game.

Step 5

On the main screen, select War3 TFT RPG from the list of LAN Games. Rooms from different locations will be shown. If you wanted to join your Pinoy friends, select Philippines.
Each room shown in the list will display the number of users inside. Make sure to choose one that's not yet full.

GGClient join room

Or else you'll get this.

GGClient room is full

You will be asked to wait for a few seconds until GGClient connects you to the room.

GGClient join room wait

A chat room will open where you can talk with other players.

Step 6

Press that "Start Game" button.

GGClient Start Game

WarCraft III will automatically open upon button click. At this point, you may not need the following steps if you've already been playing WarCraft III games before.

Step 7

In the WarCraft III (Frozen Throne) screen, choose LAN Games from the options.

GGClient WarCraft III

Since you are connected to GGClient, a list of games will be shown in the proceeding screen. Each list shows the game creator and the number of open slots in the game. Please take note that the list may include other WarCraft III maps other than known DoTA versions.

Step 8

To join a game, double click the name of the player. If you wish to create your own game, choose "Create Game" button and double click the name of the map (DoTA) you'd like to play.

GGClient WarCraft III Lan Games

Another screen with the names of players (including yours) from both teams will be shown. You may talk to them using the chat interface below.

GGClient WarCraft III Ready

Step 10

At this point, you're ready to play DoTA! All that's left for you to do is wait for the game creator to start the game.

Enjoy playing!

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April 30, 2008

Download - DotA Allstars 6.52

Download - DotA Allstars 6.52

Finally, DotA 6.52 was released. It's not only me who got excited, isn't? Of course not. Every DotA Player surely won't miss this New Maps.

DotA Allstars 6.52 Maps - Download Links :


Please Let Me Know If There Is A Broken Link.

What's New On DotA Allstars 6.52 ?
  • Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
  • Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
  • Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
  • Lowered side angles on Bristleback
  • Agility Morph and Strength Morph can now be clicked on directly for one-time use
  • Morph interval is smoother when it levels (same overall rate though)
  • Improved Elder Form attack animation
  • Improved cooldown progression on Soul Rip
  • Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
  • Dark Rift can now be cast by targeting minimap
  • Increased AutoQuills release requirement on Bristleback from 200 to 300
  • Improved cooldown progression on Primal Split
  • Improved initial AI on Dopplewalk image to make it less obvious when it's created
  • onic Wave cooldown no longer improves per level in non-scepter form
  • Reduced Reverse Polarity AOE a little
  • Reduced Dragon Knight's Breathe Fire manacost
  • Undid a portion of the cooldown buff done on Elder Dragon Form last version
  • Increased Huskar's attack range from 350 to 400
  • Lowered Puck's attack range from 600 to 550
  • Increased level 2 and 3 Purge's damage to summoned unit
  • Lowered Faceless Void's strength gain
  • Improved Faceless Void's cast animation time
  • Increased level 3 Insatiable Hunger cooldown
  • Lowered Sand King's base armor
  • Improved cooldown progression on Spirit Bear
  • Lowered movement speed on Beastmaster's Hawk
  • Increased Abaddon's movement speed slightly
  • Scream of Pain manacost is now constant on all levels
  • Increased Primal Roar cooldown by 10 seconds
  • Lowered Living Dead bounty and increased their magic resistance
  • Decreased Timelapse cooldown
  • Increased Immolation damage on level 3 Primal Split's Fire panda
  • Lowered Sven's agility gain
  • Improved Huskar's attack animation time slightly
  • Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
  • Lowered Scepter upgraded Doom's cooldown
  • Increased cast range on Drunken Haze
  • Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
  • Lowered Medusa's attack animation time
  • Lowered Will O' manacost
  • Undid manacost change on Level 1 Reaper's Scythe
  • Slightly reduced Rikimaru's cast animation time
  • Scattershot gives vision on the area it is cast on
  • Flesh Heap now works with denies
  • Lowered cast range on Neutral Dark Troll's Ensnare
  • Increased cooldown on Neutral Dark Troll's Raise Dead
  • Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
  • Improved basic item's descriptions layout and presentation (133979)
  • Flying Courier cannot carry Observer Wards from enemy base
  • Lowered transmute bounty on previously untransmutable creeps (lvl 6)
  • Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
  • Flying Courier can no longer carry Aegis
  • Added Blades of Attack to the Goblin Shop
  • Increased the Fountain's bottle autofilling range
  • Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
  • Lowered Black King Bar duration slightly
  • Increased HP loss rate when Armlet is activated
  • Improved Lina's projectile and visuals (170933)
  • Added allied only overhead cast effect for Assassinate (203083)
  • Listed maximum targets for Wrath of Nature in the tooltip (212395)
  • Added special effect when Berserker's Blood is stacked at a high level (176376)
  • Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
  • Added a sound effect when Culling Blade kills a hero
  • Added new Power Treads icons for the agility and intelligence versions (207886)
  • Added an allied-vision only visual effect for Weave (139374)
  • Lowered volume on creep horn sound
  • Improved Dragon's Tail's visual effect (192582)
  • Added a new visual effect for Soul Assumption
  • Improved King Leoric's visual effects (180737)
  • Changed Mana Void visual effects (211058)
  • Removed status buff icon for Hunter in the Night when it isn't affecting him
  • Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
  • Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
  • Fixed some overhead text effects that would show through fog of war
  • Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
  • Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
  • Fixed a minor bug with moving Lothar's Edge while not in cooldown
  • Fixed an exploit with Lanaya
  • Fixed Phantom Edge to properly stack with Magic Resistance like the others
  • Fixed a bug with Primal Roar that could occur when used on blinkers
  • Fixed a control loss issue in recent versions with Sand King when Burrowstriking
  • Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
  • Fixed some minor bugs with Assassinate
  • Fixed World Tree and Frozen Throne towers not sharing bounty with allies
  • Fixed Sand Storm not affecting sleeping neutrals properly
  • Fixed the interruption requirement to leveling up Storm Seeker
  • Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
  • Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
  • Fixed Centaur's Return from triggering off on ally attack order
  • Fixed a rare issue with not properly creating Haunt images (DonTomaso)
  • XL Mode changed to have 4 hero removals per side instead of 3
  • Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
  • Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
  • Various other map performance optimizations
  • Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
  • Added a new mode -poolingmode(-pm) to allow pooling
  • -lvlup now allows a number after it to level up faster in test games
  • Reduced delay on End Game scoreboard for Sentinel victory
  • -roll without specified number now does it out of 100
  • Added command -list for use in -sd to show the pick options again
  • Changed follow allied unit range to move closer to the target
  • Restored and fixed previous issues with -unstuck
  • Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
  • Added commands -rollon and -rolloff incase people spam with roll. Default is on
  • Added single player commands -killall/-killsent/-killscourge (169041)
  • Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
  • Initial creep waves in -ap now spawn 30 seconds later
  • Added single player test command -time xx to set the time of day
  • Improved the text display on courier death
  • Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
  • New Invoker story from the contest (Ike_Ike)
Want more tips, tricks, & information about DotA Allstars. Click Here To Join Our Newsletter. It's Totally Free.

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April 21, 2008

Dota - Allstars Sound Effects - Free Download

Dota-Allstars Sound Effects Free Download

Want to have the Dota-Allstars cool "GODLIKE!!!" and "FIRST BLOOD!!!" sounds on your PC or cellphone tone? I have it for you! :D You can get the link in the end of this post. Maybe some of you already use and have it. But i want to share it to you anyway ^-^

I already zipped the sound effects files into a single file. This file contains:

WhickedSick.wav
Unstoppable.wav
UltraKill.wav
triple_kill.wav
Rampage.wav
Ownage.wav
monster_kill.wav
MegaKill.wav
Killing_Spree.wav
HolyShit.wav
GodLike.wav
firstblood.wav
Double_Kill.wav

Okay, here is the download link. Enjoy the sounds :)

PS: If you want to request another Dota-Allstars sounds, just post a comment in here and i will try to get it. Just don't push me too hard :)

Download Dota-Allstars Sound Effects (1.21 MB, Zip)

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DotA-Allstars 6.49 Secret Bosses - KAEL

DotA-Allstars 6.49 Secret Bosses
KAEL THE INVOKER

6.49 Dota-Allstars Map offering 4 secret bosses! After you finishing the frog quest needed (this post will give you the walkthrough, dont't worry!), you will have a chance to fight those secret bosses.The main purpose of the quest is to kill some iceFrogs (yes,frogs!). For each frog you killed, you will get a Letter, just take all those letters.



To finish the quest and kill the iceFrog above, you will need these skills:

1. True sight. (Gem, Sentry Ward Rootfellen eyes)
2. Blink Ability. (Blink Dagger, Magina, Akasha)
3. Something to destroy the trees. (Rexxar, Furion, Tango).
4. Dagon or spells. (to kill the iceFrogs)

First Boss

1. Scourge top line, between the first tower and the second tower. [Q]
2. Sentinel Fountain, behind the tavern. You must blink to reach it. [u]
3. Sentinel Neutral Creep Camp, the third cap from the left. [A]
4. The island on the bottom-right corner of the map. To reach it, you must go to the upper-left corner of the map, destroy the trees until you find a green portal. Right click and you will be teleported to the island. Destroy the fourth iceFrogs there.

After you got all those letters, you will get Orb of Frost. Drop it and you will fight the first boss.


Item : Orb of Frost
Boss : Blue Dragon
HP : 20,000
Damage : 303-336 Dmg (Chaos)
Abilities : Spell Immunity, Cold Attack (orb)

Second Boss

5. The upper side of the top Scourge line barrack, in the trees. [W]
6. Scourge Neutral Creep Camp, second from the left. You must blink to reach it, in the hill. [E]
7. The empty area between Sentinel Creep Camp 1 & 2 [X]

After you got all those letters, you will get Orb of Frost. Go back to the green portal, teleport, drop the orb and you will fight the second boss.


Item : Orb of LIghtning
Boss : Giant Wisp
HP : 20,000 HP
Damage : 303-336 Dmg (Chaos)
Abilities: Spell Immunity, Purging Attack (orb)

Third boss

8. The trees on the left side of Scourge Dragon Creep Camp . [E]
9. The trees on the right map, the upper side of Scourge Secret Shop.[X]
10. A valley/hole on the left side of Sentinel Dragon Creep Camp Sentinel. You must blink to reach it. [T]
11. Bottom Sentinel line, in a hole between the first and the second Sentinel tower. [O]
12. The trees on the left line, between the New Secret Shop and the river. [R]
13. The left side of the green portal. [T]

After you got all those letters, you will get Orb of Fire. Go back to the green portal (you should already there after kill the last iceFrog), teleport, drop the orb and you will fight the third boss.


Item : Orb of Fire
Boss : Phoenix
HP : 20,000 HP
Damages : 303-336 (Chaos)
Abilities : Spell Immunity, splash damage (by orb)

After you beat all the bosses, the background music will change and here come the Final Boss.

Final Boss. KAEL THE INVOKER!!! "I have returned!"


Boss : Kael the Invoker
Level 1
Damage : 921-927 damage (Hero)
Base armor: 61 (Hero)
Attributes: 18 Str, 14 Agi, 19 Int
Mana : 247
HP : 50,342

When you fight him, just don't die. If you die, he will gain a level (OMG!). When your done, you will smile after get the reward!

"An ancient artifact, thought to have lost to the pages of history. It still retain some of its former power, but to what extent is not clear..."

Price : 20,000
Ability : 522 Movespeed, 100% chance for 5x Critical, Kael's Linken (Linken Sphere with 0 cooling Down).
Not drop when you die.

If you still confuse and want to see the quest by yourself, here some recommended videos on Youtube.

Youtube 1 (05:40), 5 hero fighting Kael without cheats!
Youtube 2 (02:11), quest until you fight the Frost Dragon.
Youtube 3 (10:56), the complete video, from the first until the last iceFrogs. Watch this if you too lazy want to read the walktrough ^_^

Have a nice try! :)

Oh yeah , you can download 6.49 map in here.

Do you want more information, tips, and tricks about DotA - Allstars. Click Here To Subscribe For FREE.

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Dota-Allstars 6.50 Bug on Kael the Invoker

Dota-Allstars 6.50 Bug on Kael the Invoker

Dota-Allstars 6.50 Bug on Kael the Invoker. Ah, finally i found it! After some searching and googling, i found this video. This video must be a good reason for Icefrog to released the 6.50b only a day after 6.50 hit the public.


The Summary of the Video

When you swapped Invoker with the other hero in the beginning of the game, Invoker will got 6 active skills (some say it is 5) on him since level 1. Therefore, in the video you can see Invoker use Chaos Meteor, Deafening Blast and Tornado one after another without any delay or troubles. Wow!

Honestly, i haven't try this by myself. I just see the video a moment ago and currently far away from Dota. But, after i read all the comments in that video and some comments from the other site, i think the bugs is true. I hope someone who read this post will give confirmation regarding this bug. At least until i proved it by myself. Cheers..! :)

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Kael The Invoker Skills/ Spells Guide - Dota-Allstars 6.50 Map

Kael The Invoker Skills/ Spells Guide - Dota-Allstars 6.50 Map

Kael The Invoker Skills/Spells Guide and Walktrough on 6.50 - 6.50b Dota-Allstars Map. This is the compiled guide about Invoker skills/spells, skills build and items build. By typing "-invokelist" in game you can see an overview of his skills. Click Here For New Maps or DotA Sound Effect. Let's begin our discussion for Kael The Invoker...

You can have 3 total orbs out at at time.Unlike any other hero in DOTA, these skills can be maxed to a level of 7. That means that Quas can give you a maximum of 15.75 +hp regen per tick, Exort can give you 21% IMS and +42% IAS, and Exort can give you a max of +63 damage.

Switching between orbs is instant cast and mana cost free, without cooldown, so feel free to mix it up by throwing on x3 Quas when your HP is low, for instance, and Wex/Exort when fighting. And unlike other heroes, Invoker gets his "ult" at level 5, although his "ult" really is only the ability to cast spells.

Orb Bonuses:

Each orb gives a special bonus when it is on active. They all scale linearly. You can have 3 orbs on you at any given point, and there are 7 levels, so 7*3=21 maximum level of power on any specific orb.

Quas - 0.75 hp bonus regen per level per instance. With 3 instances of level 7 Quas you will have 15.75 hp regeneration with no additional items.

Wex - 2% AS and 1% MS per level per instance. With 3 instances of level 7 Wex you will have 21% more movement speed and 42% attack speed.

Exort - 3 damage per level per instance. With 3 instances of level 7 Exort you will have +63 damage.

Orb Combinations:

There are 10 combinations total. Order is not a consideration. So if you have 2 exort and 1 quas, thats all that matters, not which came first. It is more intuitive and usable than before. The abilities are based on which properties form them.

The 10 combinations are:
QQQ, QQE, WWQ, QQW, EEE, EEQ, EEW, WWW, WWE, QWE.

Invoke:

As previously stated, this has 4 levels.. There is a new mechanic here that didn't exist before. Its dual invokes. This is allowed on higher levels of Invoke.

Level 1: 30 CD, 20 Manacost
Level 2: 30 CD, 40 Manacost, 2 Invokes
Level 3: 15 CD, 60 Manacost, 2 Invokes
Level 4: 5 CD, 80 Manacost, 2 Invokes

Current Invoke Spells:

EEW - Chaos Meteor:

This is mainly fire and aoe. It travels long distance based on Wex and damages based on Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area. Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving. Distance goes from 500 up to 1550. Units that get hit by this have a damage over time fire on them. The damage over time is 1/5 of what the egual damage is, and lasts 2 seconds.

Great damaging AoE spells. With proper placed spells (maybe you can combine with Ice Wall/Deafening Blast), this skill give huge damages.

Cooldown: 30, Manacost: 200

WWE - EMP:

Deals damage from 120 up to 300 in a 700 area, based on Exort. same for mana loss, but based on Wex. The speed of the detonation is 4 seconds, down to 2 on max Wex. This is a target point effect, you target a location and the charge builds up there.

This skills works well if you are facing spellcaster. Unfortunately, the detonate time will make this spell easy to dodge. Combine it with some disable or in a team battle.

Cooldown: 40, Manacost: 250

WWQ - Tornado:

This is a long range fast moving semi-disable ability. It cyclones units in its path, then damages them when they land. Damage is from 175 to 350 based on Wex and Quas. Distance is from 700 to 3100 Wex based. Airtime is from 0.4 to 2.2 Quas based.

A great AoE disable with some nifty damage. Use it on fleeing targets, it has very long range.

Cooldown: 25, Manacost: 150

QQW - Ghost Walk:

This is a wind walk variation. You become invisible, but you move slower. Enemy units near you move slower as well. The amount you are slowed by in wind walk is Wex based from 30% to 0% and the amount the enemies are slowed is Quas based from 10% to 40%.

Use this to slow down your enemies while your allies hit them. In the early game, this skills maybe your first choice to escape ganking.

Cooldown: 60, Manacost: 300

QWE - Deafening Blast:

This is a line ability. A projectile flies and knockbacks units in its way, making them unable to attack for a period of time. Damage is Exort based, 40->280. Attack Silence duration is Wex based, from 1 to 4 seconds. Knockback duration is based on Quas, from 0.25 to 1.75. The attack silence effect starts after the knockback is done processing.

Very usefull skills for initiate and save your allies. The stun and the silence will give chance to kill before they use their spells.

Cooldown: 25, Manacost: 200

QQE - Ice Wall:

Slows based on Quas, not sure how meaningful numbers are here, it needs a visual test because of the way its implemented. Its basically the same as the old Ice Wall, except instead of making you crawl to a halt instantly at level 1, it now slows based on Quas level. The duration the icewall is alive is from 3 to 10 seconds. Deals 5->30 dps based on Exort.

The slow effect is huge and if you invest in Exort early game the damage isn't that bad either. Use it to escape from your chaser or even for chasing and ganking.

Cooldown: 20, Manacost: 125

EEE - Sun Strike:

Global cast range. Targets a 200 aoe area. Has 2 second cast delay. Deals aoe damage based on Exort from 75 to 450 damage. Spreads the damage over the number of units in the area.

Works like combined Zeus's ultimate and Mirana arrows. Always look on the map for a fleeing low hp enemy and aim this spell on their path.The 1.7 delay may make you miss some kills but with a bit of practice you'll get the hang of it.

Cooldown: 60, Manacost: 250

QQQ - Cold Snap:

Single enemy target. This causes any damage dealt to the target to create a ministun effect (0.2). Duration is based on Quas, from 3 to 6 seconds. Triggers maximum once every .7/.65/.6/.55/.5/.45/.4 seconds. 1000 cast range. Deals 25 damage per freeze.

Use it when you're teaming with a fast atack speed hero or just want to stop a channeling spell.

Cooldown: 20, Manacost: 100

WWW - Alacrity:

Targets an allied unit. Gives a surge of attack speed for a brief period. Lasts 5 seconds. Gives 40/60/80/100/120/140/160

Use it on your DPS allies like Mortred or even yourself.

Cooldown: 20, Manacsot: 125

EEQ - Forge Spirit:

Forge Spirit
Attack Range: 300/400/500/600/700/800/900 (Exort based)
Hit Points: 300/400/500/600/700/800/900 (Exort based)
Damage: 29/38/47/56/65/74/83 (Exort based)
Mana Base: 100/150/200/250/300/350/400 (Quas based)
Duration: 20/30/40/50/60/70 (Quas based)
Armor: 1/2/3/4/5/6/7 (Quas based)

Mana Regen: 4
Movement Speed: 320

Melting Strike
Costs 40 Mana. This is an arrow effect. It has no cooldown. Upon impact on the target, lowers armor by 1. Stacks up to 10. Effect Lasts 5 seconds from the last sucessful melting strike hit. This hits heroes only. Starts off autocasted. It has 33% magic resistance. When Quas and Exort are maxed out, it spawns 2 instead.

The armor reduction will be a free Stygian for you. Use it with Ghost Walk or Cold Snap.

Summon Cooldown: 70, Summon Manacost: 200

Skills Build

Unlike the other heroes, Invoker skills build is unlimited. There is no best skill build. You can choose what are you want to be. It's all depends on your teams. If you want to deal huge damage, max out Exort. Want to support your team, get Quas. Want to be a DPS, grab Wex. But don't be greedy. If your skills build is not focused, you will likely gain nothing.

Wex/Exort

This build spins around maxing Wex and Exort early game. If you choose this build, you need some regeneration items to cover the missing Quas. You will got high damage early and attack speed-movement speed bonus from Wex. Best choice to make Invoker as DPS hero.

Quas/Wex

This build is based on maxing out Quas and Wex early on. You will got Tornado, Ice Wall and Cold Snap on your side. With so many disable, you can ganking easier. You won't have problems holding your lane since you'll achieve more regeneration with Quas.

Quas/Exort

The most common skills build. Quas ensure enough regeneration to keep you on your lane without any other items, while Exort gives you the posibility to last hit easier. This build also assures early access to Ice Wall to save you from chaser. If you are still not feel safe, get one point of Wex to access Ghost Walk.

Items Build

Invoker items build is really depends on your skill build. But basically, Invoker need mana regeneration and stats (since he doesn't have it). If you are going to be a DPS, get MKB. If you want to be a support, get Gynsoo and Shiva's Guard. You can cover stats and mana by getting Linken's. Still looking for the ideal build for him tough. Do you have any suggestion? Let's discuss it here :)

Spells Combo

The biggest problem when you are using Invoker is the limit of the spell you can invoke. With 2 maximal invoke's spells, you must choose and combine the right spells for better result. For optimal result, invoke the 2 spells you want to use and then prepare your next orb combination. Therefore, after spend your spells, you can immediately Invoke another spells quickly. 4 spells combo is possible, but need a lot of practice.

Ice Wall/Emp
Anti caster combo. Sneak behind enemy lines with Ghost Walk and Ice Wall them then quickly Emp next to the wall. Creates confusion and limits their nuking posibilities.

Chaos Meteor/Defeaning Blast
Nuking combo, use the Deafening blast to keep your enemies under your meteor.

Cold Snap/Alcatry/Forged Spirits
Use this combo when you are teaming with some nuker/high atack speed hero. If you have MKB you'll see a lot of short stuns and the Forged Spirit acts like a Stygian Desolator ensuring that he'll feel hurt.

Tornado/Sun Strike
Cast Tornado and then cast Sun strike at the location when Tornado almost ends. Assures a high damage combo.

Cold Snap/Ice Wall/Tornado/EMP
Use it on ganking and chasing. Don't use them Tornado immediately after Ice Wall. Wait until the slow effect is gone and then whack them with it.

Tornado/Chaos Meteor/Def Blast/EMP
Another Nuking Combo. Use meteor just after the effect of tornado is off, follow swiftly with Defeaning Blast. Need some practice to do it quickly.

Cold Snap/Ghost Walk/Forged Spirits
Use your Ghost Walk to keep your spirits landing some nice hits. Works great when you have Radiance and you already cast Cold Snap on the target.

You can give correction and feedback if i made some mistake. Since this hero is still new and need more trial, you can also add another skill and combo if you found any. Any correction and suggestion are welcome. The credits will given to you as always :)

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Download - DotA Allstars 6.52 Beta 5 Maps

Download - DotA Allstars 6.52 Beta 5 Maps

Dota-Allstars 6.52 Beta 5 map leaked, free download in this blog. Hmmm, looks like in this version IceFrog more concentrate on cosmetics and likely will add anti pooling system. Some change on item tooltip and item details. Not much change on heroes until now. Let's just wait until another Beta released.

The current changelogs are :

DotA Allstars v6.52 Beta 5

Continued work on Anti Pooling System and Item Display
Sharp Filesize Increase (0.42MB)
Lergas The Vile/Secret Shop in Sentinel Base [next to Recipe Shop 1]
Music
Sange and Yasha Recipe decreased from 1000 to 900
Sange Recipe increased from 600 to 900
Yasha Recipe increased from 600 to 900
Targeting cross-hair above target when channelling Sniper's Assassinate (from a potentialed cosmetic suggestion on the forum)
Timer above target when channelling Alcehmist's Unstable Concoction
Ultimate orb shifted to Sena the Accessorizer's shop
Teleporting to a building (using a TP scroll) now shows a white ping-type notification on the minimap for your allies.
DotA Allstars v6.52 Betas 2-4
Anti-Pooling system
New Item Layouts Minor Bugs fixed

DotA Allstars v6.52 Beta 1

Loading screen will look like v6.51's, but you will see differently in the top right corner when the game loads.
Recipe items can be purchased with a full inventory.


Power Treads color change depending on selected attribute (Str: Red, Agi: Green, Int: Blue).

Begun separating items' effects (what it gives [e.g. +5 strength]) from their stories.
New Format:
Not completed for every item!

My comment:
On this map, looks like every player mark their items. So, you cannot get the other players items (pooling). Let's just see until another Beta.
Here is the download link, enjoy!


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April 07, 2008

Warcraft III - Frozen Throne - DotA (Defense of the Ancients) Maps 6.51 AI

Defense of the Ancients
Download (DotA) Maps 6.51 AI


What's New in DotA Version 6.51AI?

Author's Comment :

After spending about 14 hours programming last night, I think the first revision for this port is finally done. As far as I know, all of the new hero/item content is in and works fine for both humans and AI (yes, AI Visage and Drow and PA get their new abilities and they work). New item recipes work as expected, and AI has been modified to get the proper items in order to build them (Eul’s, Guinsoo’s, Battle Fury).

Fun tavern is still in, though it looks different. Deal with it. Currently contains Old Invoker, Old Lifestealer, Old Silencer, and Gambler. Maybe adding more later, they actually don’t increase map size as much as everybody thinks they do (except for Gambler, since he has his own special buttons that I needed to add).

Assists work, singledraft works, -clear and -courier work, new creep camps work, bottles work, Invoker works…things work. Most of them, anyway.


Things that DON’T work:

-ah (why would you be hacking on an AI map anyway?)
-apm

-afk
-kickafk
-swapall (will do this one later, I don’t feel like it right now)

Some bugs that were addressed with Last Word going off on various spells have not been addressed yet as of this revision. I’ll do it later.

New Impale code works fine, but I haven’t addressed the issues with new Impale + Omnislash/Voodoo Restoration. Also to be done later.

Eclipse still ministuns. I’ll address that later. It does properly level up with Lucent Beam now though.

I haven’t disabled -unstuck, since I find it to be useful.

I’ve changed the hero selection code a bit so (in theory) the AI should never pick Lanaya, Nai’x, or Kael. You can, of course, force the AI to pick these heroes but they won’t do anything and will probably be easy to kill. Except for Lanaya, who will probably kill your game. Note that this is only for modes in which the computer picks, so using -ar or -tr may still cause them to pick these heroes.

Post bug reports here. I probably won’t be doing anything on this map for at least another two weeks after my programming splurge, so hopefully this should be good enough for a while. Unless somebody finds something COMPLETELY gamebreaking…in which case then I might do something about it sooner.

Will fix aforementioned bugs in Revision 2, along with whatever you guys report. Might add Old Morphling to Fun Tavern, or whoever else people might want to see. But not all the old heroes, that’s ridiculous and will take more time than I have ever.


Changelog DotA Allstars 6.51 AI plus + v1.52 (Rev.02)

-Fixed bug with Crystal Maiden and Aghanim’s Scepter
-Fixed bug with Invoker swap
-Fixed spell effect on Split Earth
-Gold is now properly distributed in -em mode
-Implemented -apm
-Implemented -swapall
-Updated -roll to show the range
-Updated -cs to show neutrals killed
-AI should now properly use Eul’s
-AI should now properly get Lothar’s


Download Link - DotA 6.51AI :



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April 03, 2008

Warcraft III - Frozen Throne - DotA (Defense of the Ancients) Maps 6.51

Defense of the Ancients
(DotA) Maps 6.51

Download Link - DotA 6.51



What's New in DotA Version 6.51?
  • Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
  • Fixed Land Mines tooltip
  • Increased cast range of Kelen's Dagger
  • Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
  • Fixed Medusa's Mana Shield from triggering Essence Aura
  • Fixed Searing Arrows' tooltip
  • Changed Hyperstone purchase hotkey to fix a conflict
  • Fixed a bug with Invoker when creating illusions
  • Updated Kelen's Dagger tooltip
  • Undid some of Morphling's base damage buff from last version
  • Fixed Bloodrage tooltip
  • Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
  • Smokescreen interrupts teleportation once again
  • Color coded Invoker's spell descriptions (203050)
  • Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
  • Fixed Vladmir's Offering sell cost
  • Increased Counter Helix chance by 2%
  • Minor bonus armor in True Form
  • Improved the effect timing on Split Earth (187877)
  • -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
  • Improved Shuriken Toss cast range
  • Added new Backtrack icon (183079)
  • Changed Battlefury recipe slightly
  • Lowered Poof casting time from 2 to 1.5 seconds
  • Lowered Elder Dragon Form's manacost and cooldown a little
  • Added neutrals field to -cs
  • Changed Phantom Edge's secondary ability from evasion to magic resistance
  • Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
  • Fixed a minor coding bug with Time Lapse
  • Fixed Impale based spells from moving Juggernaut during Omnislash
  • Added new icon for Melting Strike
  • Reduced some lag with Invoker
  • Fixed level 1 March of the Machines doing slightly less damage than intended
  • Removed stock cooldown on Ironwood Branch
  • Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at
  • this point)
  • -swap is now allowed in -sd
  • Fixed some minor neutrals' vision and pathing glitches
  • Lowered level 1 and 2 cast range on Replicate
  • Lowered Phantom Assassin's cast animation time
  • Fixed a bug with Exorcism's cooldown after leveling Witchcraft
  • Fixed some issues with -ah
  • Refined how some kill related messages and sounds are shown
  • Increased mana regeneration on Perseverance by 25%
  • Lowered Buriza recipe by 250 gold
  • Changed Voodoo Restoration to heal over a smoother interval (same total regen)
  • Lowered Manta Style's cooldown a bit
  • Fixed a bug with Voodoo Restoration and Impales
  • Fixed a bug with invoker in -spreverse
  • Fixed some inconsistencies with tower visions (TheLoneWolf14)
  • Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
  • Temporarily disabled -unstuck command

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